#ifndef OBCLOUD_H
#define OBCLOUD_H

#include "d3dx9.h"
#include "ObObject.h"

class ObCloud : public ObObject{
public:
	enum CLOUD {Cloud1 = 10, Cloud2};

	ObCloud();
	ObCloud(CLOUD nid);
	~ObCloud();

	bool setId(int nid);
	static bool checkType(int obID);

	void update(float dt);
	void render(ID3DXSprite* mSprite);

	static bool loadTexture();
	static bool releaseTexture();

private:
	static IDirect3DTexture9* mTex;
};

#endif